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@InProceedings{CoutinhoMarqGois:2016:Pu2.Mo,
               author = "Coutinho, Jo{\~a}o and Marques, Bruno A. D. and Gois, Jo{\~a}o 
                         Paulo",
          affiliation = "Universidade Federal do ABC, Brazil and Universidade Federal 
                         Fluminense, Brazil and Universidade Federal do ABC, Brazil",
                title = "Puppeteering 2.5D Models",
            booktitle = "Proceedings...",
                 year = "2016",
               editor = "Aliaga, Daniel G. and Davis, Larry S. and Farias, Ricardo C. and 
                         Fernandes, Leandro A. F. and Gibson, Stuart J. and Giraldi, Gilson 
                         A. and Gois, Jo{\~a}o Paulo and Maciel, Anderson and Menotti, 
                         David and Miranda, Paulo A. V. and Musse, Soraia and Namikawa, 
                         Laercio and Pamplona, Mauricio and Papa, Jo{\~a}o Paulo and 
                         Santos, Jefersson dos and Schwartz, William Robson and Thomaz, 
                         Carlos E.",
         organization = "Conference on Graphics, Patterns and Images, 29. (SIBGRAPI)",
            publisher = "IEEE Computer Society´s Conference Publishing Services",
              address = "Los Alamitos",
             keywords = "cartoon modeling, computer animation, vector-art drawing, 
                         geometric transformations.",
             abstract = "A laborious task for animators is the redrawing of 2D models for 
                         each new required view or pose. As a consequence, several 
                         applications have been proposed to make this task easier. A 
                         successful approach is the Cartoon 2.5D Models. Its goal is the 
                         automatic computation of new views - by the simulation of 3D 
                         global rotation - from user-provided 2D models. However, previous 
                         work of 2.5D Models does not have support to calculate new poses 
                         efficiently, i.e., the user redraws the input views again in the 
                         new pose. We present a novel approach that allows the user to 
                         produce both new views and new poses easily for the 2.5D Models, 
                         thus puppeteering the 2.5D Models. It makes use of a hierarchical 
                         bone structure that explores the methodology of the 2.5D Models, 
                         ensuring coherence between the bone structure and the model. The 
                         usability of the present approach is intuitive for users 
                         acquainted with previous 2.5D Modeling tools.",
  conference-location = "S{\~a}o Jos{\'e} dos Campos, SP, Brazil",
      conference-year = "4-7 Oct. 2016",
                  doi = "10.1109/SIBGRAPI.2016.010",
                  url = "http://dx.doi.org/10.1109/SIBGRAPI.2016.010",
             language = "en",
                  ibi = "8JMKD3MGPAW/3M3U7HB",
                  url = "http://urlib.net/ibi/8JMKD3MGPAW/3M3U7HB",
           targetfile = "pdfExpress_puppeteerig-2-5dPID4354895.pdf",
        urlaccessdate = "2024, May 03"
}


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